![]() The default controls will be completely acceptable for most players, though you may want to turn off some of the more extreme aids like steering assist to make sure you aren’t fighting against the game when you go round corners. Handling is solid, there are plenty of camera angles to choose from (including a pair of in-car views), AI opponents feel realistic enough (they even make unforced mistakes from time to time, like real racers would) and there are a wealth of aids and assists available for anyone new to realistic racing games. Naturally, then, the game’s performance on the track is always more important than anything else, so we’re thankful that it’s all positive here, too. Of course, this is all well and good, but a game can’t succeed on variety alone after all, if someone kicked you in five different sensitive areas on your body, it’s not like you’d at least appreciate the diversity of their assault. It’s a refreshing level of choice in a genre that often leads you by the arm, going: “Okay, now here’s a time trial, now here’s a drift race, now here’s an elimination race, now here’s.” If you were a big fan of Codemasters’ TOCA Touring Car series back in the day and you just want a spiritual successor to those games, you’re more than welcome to get stuck into the Touring category and pretend the others don’t exist. But, again, there’s no obligation to do this. More interested in Street racing, Endurance races or the Tuner division with its variety of drift and time attack events? You can put all your attention of any of those instead.Īs you progress through each discipline you’ll unlock a wider range of more powerful cars, and if you do well enough in all five disciplines you’ll eventually unlock the overarching GRID discipline, which takes all five into account. Want to focus purely on the glory that is the Touring circuit with its heavily modified road cars, or would you rather opt for the quicker but more dangerous thrill you get in the Open Wheel division? The choice is yours. These five styles of racing each have their own unique personality, and you’re under no obligation to work your way through them all. ![]() Indeed, this variety is the central focus of the game rather than shoehorning in a bunch of different race types and forcing you to play through them all (even though you may not like some of them), GRID’s career mode is split into a bunch of smaller seasons and lets you choose which of its five disciplines you want to take on each time you start a new one. There’s a lot of racing for your money here, and it’s varied too. With this Switch port, GRID Autosport gets a second chance to make a first impression, and it’s a strong one. It’s a shame, because it was actually one of Codemasters’ better racing games, doing away with a lot of the nonsense – the convoluted career mode stories, the obnoxiously style-heavy menus – that had become an unwelcome staple of the studio’s racing output over the years and focusing mainly on the racing. Originally released in the summer of 2014, it’s fair to say that GRID Autosport went under a number of gamers’ radars, mainly because it only launched on Xbox 360 and PS3 even though the Xbox One and PS4 had already been out for eight months. The Gear Club Unlimited games leave something to be desired in the handling stakes and V-Rally 4 has countless issues, meaning Switch fans craving some proper racing action have been left waiting for something truly great. The Switch may have a bigger library than the one at the start of Ghostbusters by now, but it’s still lacking in one area where many other Nintendo consoles have also suffered in the past: it doesn’t have a ‘serious’ racing game that’s truly worth recommending. While we unfortunately cannot revisit games on an individual basis, it should be noted that the updated game may offer an improved experience over the one detailed below. Since this review was originally published, both local and 8-player online multiplayer modes have been added via updates.
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